Function Get the resource that will be gathered from the zone name

C Program Function Get the resource that will be gathered from the zone name


#include <macro.h>
/*
 
 Description:
 Main functionality for gathering.
*/
if(isNil "life_action_gathering") then {life_action_gathering = false;};
private["_gather","_itemWeight","_diff","_itemName","_resourceZones","_zone","rye_1","hops_1","yeast_1"];
_resourceZones = ["apple_1","apple_2","apple_3","apple_4","peaches_1","peaches_2","peaches_3","peaches_4","heroin_1","cocaine_1","weed_1"];
_zone = "";

if(life_action_gathering) exitWith {}; //Action is in use, exit to prevent spamming.
life_action_gathering = true;
//Find out what zone we're near
{
 if(player distance (getMarkerPos _x) < 30) exitWith {_zone = _x;};
} foreach _resourceZones;

if(EQUAL(_zone,"")) exitWith {life_action_gathering = false;};

//Get the resource that will be gathered from the zone name...
switch(true) do {
 case (_zone in ["apple_1","apple_2","apple_3","apple_4"]): {_gather = ["apple",3];};
 case (_zone in ["peaches_1","peaches_2","peaches_3","peaches_4"]): {_gather = ["peach",3];};
 case (_zone in ["heroin_1"]): {_gather = ["heroin_unprocessed",1];};
 case (_zone in ["cocaine_1"]): {_gather = ["cocaine_unprocessed",1];};
 case (_zone in ["weed_1"]): {_gather = ["cannabis",1];};
 case (_zone in ["rye_1"]): {_gather = ["rye",2];};
 case (_zone in ["yeast_1"]): {_gather = ["yeast",2];};
 case (_zone in ["hops_1"]): {_gather = ["hops",2];}; 
 default {""};
};
//gather check??
if(vehicle player != player) exitWith {};

_diff = [SEL(_gather,0),SEL(_gather,1),life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
if(EQUAL(_diff,0)) exitWith {hint localize "STR_NOTF_InvFull"};
life_action_gathering = true;

for "_i" from 0 to 2 do {
 player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
 waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
 sleep 2.5;
};

if(([true,SEL(_gather,0),_diff] call life_fnc_handleInv)) then {
 _itemName = M_CONFIG(getText,"VirtualItems",SEL(_gather,0),"displayName");
 titleText[format[localize "STR_NOTF_Gather_Success",(localize _itemName),_diff],"PLAIN"];
};

life_action_gathering = false;


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